Tempus Fugit was made as an 'Innovations in Computer Animation' project and was an attempt to reproduce the look of time-lapse photography in a digital environment, with a view to generating time-lapse sequences of places and events which do not exist in the real world.

I intended to produce a computer generated animation sequence approximating real time-lapse photography, showing the passage of time in a 3D cityscape environment. I concentrated particularly upon lighting changes throughout the day, demonstrating the passage of time, and the movement of traffic through the city.

The sequence was animated in Maya, composited with Shake and edited with Adobe Premiere.